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INI File | 2002-05-24 | 39.8 KB | 1,121 lines |
-
- //1
- [SFX]
- set 0 "sound\weapon_SFX\bullet\bullet-hit-floor.wav";
- set 1 "sound\SFX\misc\pickup1.wav";
- set 2 "sound\weapon_SFX\pullgun.wav";
- set 3 "sound\weapon_SFX\putgun.wav";
- set 4 "sound\weapon_SFX\weapon-change1.wav";
- set 5 "sound\weapon_SFX\weapon-change2.wav";
- set 6 "sound\weapon_SFX\weapon-change1.wav";
- set 7 "sound\terminal\terminal_click.wav";
- set 8 "sound\terminal\terminal_on.wav";
- set 9 "sound\terminal\terminal_off.wav";
- set 10 "sound\terminal\terminal_popup.wav";
- set 11 "sound\terminal\terminal_running.wav";
- set 12 "sound\lvl\glider\engine.wav";
- set 13 "sound\lvl\glider\glider-explo.wav";
- set 14 "sound\lvl\glider\glider-explo-parts.wav";
-
-
-
-
-
- //ingame GUI SFX ###########################################################
- set 15 "sound\ingame_gui\keytype.wav";
- set 16 "sound\ingame_gui\teleprompt.wav";
-
- //build start sfx ###########################################################
- set 20 "sound\Weapon_SFX\shots\ShotGunOpen.wav";
- //build end sfx
- set 21 "sound\Weapon_SFX\shots\ShotGunOpen.wav";
- //aufstieg
- set 22 "sound\SFX\skills\upgrade.wav";
- //generep warping
- set 23 "sound\sfx\gameevents\generep01.wav";
-
-
- set 25 "sound\lvl\buttons\doorbottom_1a.wav";
- set 37 "sound\amb\singles\computer\holoshields_v3.wav";
-
- //drugs sfx ###########################################################
- set 50 "sound\sfx\gameevents\eat_drugs_1.wav"; //drink
- set 51 "sound\amb\singles\steam\gasleak3.wav"; //hypo
- set 52 "sound\Weapon_SFX\shots\ShotGunOpen.wav"; //eat
-
-
- set 60 "sound\sfx\alarms\sfx-alarm1-rep.wav";
-
- //hack ###########################################################
- set 70 "sound\HackGame\AccessGranted.wav";
- set 71 "sound\HackGame\AccessDenied.wav";
-
- //mission sfx ###########################################################
- //mission accepted sfx
- set 100 "sound\ingame_gui\keytype.wav";
- //mission failed
- set 101 "sound\ingame_gui\teleprompt.wav";
- //mission target successfull
- set 102 "sound\ingame_gui\keytype.wav";
- //mission accomplished
- set 103 "sound\ingame_gui\teleprompt.wav";
-
-
- set 104 "sound\sfx\alarms\sfx-alarm1-rep.wav";
-
- //destructions ###########################################################
- set 120 "sound\sfx\destructions\glas.wav";
- set 121 "sound\sfx\destructions\metal.wav";
- set 122 "sound\sfx\destructions\stone.wav";
- set 123 "sound\sfx\destructions\wood.wav";
-
- //worldactors ###########################################################
- set 130 "sound\sfx\worldactors\open_bag_1.wav";
- set 131 "sound\sfx\worldactors\open_box_electro.wav";
- set 132 "sound\sfx\worldactors\open_box_metal_1.wav";
- set 133 "sound\sfx\worldactors\open_box_wood.wav";
- set 134 "sound\sfx\worldactors\open_schrank.wav";
- set 135 "sound\sfx\worldactors\open_schrank_2.wav";
- set 136 "sound\sfx\worldactors\cooking.wav";
- set 137 "sound\sfx\worldactors\sfx_gravlift_01_master.wav";
-
-
-
- //backround SFX ###########################################################
- //AMB_UWATER entspricht UWATER
- //old themes
- set 505 "sound\amb\singles\backround\sandCeiling.wav";
-
- set 517 "sound\amb\singles\backround\under_waterBB01.wav";
- set 518 "sound\amb\singles\backround\under_waterBB02.wav";
- set 519 "sound\amb\singles\backround\under_waterBB03.wav";
-
- set 525 "sound\amb\singles\liquid\water-fall.wav";
-
- //AMB_CITY +++++++++++++++++++++++++
-
- //loop
- set 530 "sound\amb\PZ_Master\PZ_001_amb01.wav";
- //random SFX
- set 531 "sound\amb\VR_Master\VR_002_pigeon.wav";
- //set 532 "sound\amb\VR_Master\VR_003_boat01.wav";
- //set 533 "sound\amb\VR_Master\VR_004_gull01.wav";
- set 534 "sound\amb\VR_Master\VR_005_wave01.wav";
- set 535 "sound\amb\VR_Master\VR_006_wave02.wav";
- //set 536 "sound\amb\VR_Master\VR_007_boat02.wav";
- set 537 "sound\amb\VR_Master\VR_008_city_birds01.wav";
- set 538 "sound\amb\VR_Master\VR_009_city_dog.wav";
- set 539 "sound\amb\VR_Master\VR_010_city_birds02.wav";
-
- //AMB_VR +++++++++++++++++++++++++
-
- //loop
- set 550 "sound\amb\VR_Master\VR_001_seacity01.wav";
- //random SFX
- set 551 "sound\amb\VR_Master\VR_002_pigeon.wav";
- //set 552 "sound\amb\VR_Master\VR_003_boat01.wav";
- set 553 "sound\amb\VR_Master\VR_004_gull01.wav";
- set 554 "sound\amb\VR_Master\VR_005_wave01.wav";
- set 555 "sound\amb\VR_Master\VR_006_wave02.wav";
- //set 556 "sound\amb\VR_Master\VR_007_boat02.wav";
- set 557 "sound\amb\VR_Master\VR_008_city_birds01.wav";
- set 558 "sound\amb\VR_Master\VR_009_city_dog.wav";
- set 559 "sound\amb\VR_Master\VR_010_city_birds02.wav";
-
-
- //AMB_INDA +++++++++++++++++++++++++
-
- //loop
- set 565 "sound\amb\IA_Master\IA_001_Amb 1.wav";
- //random
- set 566 "sound\amb\IA_Master\IA_002_Small_Machine1.wav";
- set 567 "sound\amb\IA_Master\IA_003_Machin_Noise1.wav";
- set 568 "sound\amb\IA_Master\IA_004_Hidden_Machin1.wav";
- set 569 "sound\amb\IA_Master\IA_005_Hidden_Machin2.wav";
- set 570 "sound\amb\IA_Master\IA_006_Hydraulik1.wav";
- set 571 "sound\amb\IA_Master\IA_007_Dark_Step.wav";
- set 572 "sound\amb\IA_Master\IA_008_LiPa_Punkt.wav";
- set 573 "sound\amb\IA_Master\IA_010_Dampf4.wav";
- set 574 "sound\amb\IA_Master\IA_011_Dampf_5.wav";
-
- //AMB_CITYSEWER +++++++++++++++++++++++++
-
- //loop
- set 580 "sound\amb\SS_Master\SS_001_Amb_ 2.wav";
- //random
- set 581 "sound\amb\SS_Master\SS_002_drop1.wav";
- set 582 "sound\amb\SS_Master\SS_003_drop2.wav";
- set 583 "sound\amb\SS_Master\SS_004_noise1.wav";
- set 584 "sound\amb\SS_Master\SS_005_noise2.wav";
- set 585 "sound\amb\SS_Master\SS_006_noise3.wav";
- set 586 "sound\amb\SS_Master\SS_007_noise4.wav";
- set 587 "sound\amb\SS_Master\SS_008_noise5.wav";
- set 588 "sound\amb\SS_Master\SS_009_noise6.wav";
- set 589 "sound\amb\SS_Master\SS_010_drop3.wav";
- set 590 "sound\amb\SS_Master\SS_011_sand.wav";
-
- //AMB_SEWER +++++++++++++++++++++++++
-
- //loop
- set 595 "sound\amb\SE_Master\SE_001_Amb_1.wav";
- //random
- set 596 "sound\amb\SE_Master\SE_003_drop01.wav";
- set 597 "sound\amb\SE_Master\SE_004_drop02.wav";
- set 598 "sound\amb\SE_Master\SE_005_noise06.wav";
- set 599 "sound\amb\SE_Master\SE_006_Explosion_01.wav";
- set 600 "sound\amb\SE_Master\SE_007_noise01.wav";
- set 601 "sound\amb\SE_Master\SE_008_noise02.wav";
- set 602 "sound\amb\SE_Master\SE_009_noise03.wav";
- set 603 "sound\amb\SE_Master\SE_010_noise04.wav";
- set 604 "sound\amb\SE_Master\SE_011_noise05.wav";
- set 605 "sound\amb\SE_Master\SE_011_noise05.wav";
-
- //AMB_TECHHAVEN +++++++++++++++++++++++++
-
- //loop
- set 625 "sound\amb\TT_Master\TT_001_Amb_4.wav";
- //random SFX
- set 626 "sound\amb\TT_Master\TT_002_Noise_1.wav";
- set 627 "sound\amb\TT_Master\TT_003_Noise_2.wav";
- set 628 "sound\amb\TT_Master\TT_004_Noise_3.wav";
- set 629 "sound\amb\TT_Master\TT_005_Noise_4.wav";
- set 630 "sound\amb\TT_Master\TT_006_Noise_5.wav";
- set 631 "sound\amb\TT_Master\TT_007_Noise_6.wav";
- set 632 "sound\amb\TT_Master\TT_008_Noise_7.wav";
- set 633 "sound\amb\TT_Master\TT_009_Noise_8.wav";
- set 634 "sound\amb\TT_Master\TT_010_Noise_9.wav";
-
- //AMB_ENERGYCORE+++++++++++++++++++++++++
-
- //loop
- set 640 "sound\amb\TT_Master\TT_001_Amb_1.wav";
- //random SFX
- set 641 "sound\amb\TT_Master\TT_002_Noise_1.wav";
- set 642 "sound\amb\TT_Master\TT_003_Noise_2.wav";
- set 643 "sound\amb\TT_Master\TT_004_Noise_3.wav";
- set 644 "sound\amb\TT_Master\TT_005_Noise_4.wav";
- set 645 "sound\amb\TT_Master\TT_006_Noise_5.wav";
- set 646 "sound\amb\TT_Master\TT_007_Noise_6.wav";
- set 647 "sound\amb\TT_Master\TT_008_Noise_7.wav";
- set 648 "sound\amb\TT_Master\TT_009_Noise_8.wav";
- set 649 "sound\amb\TT_Master\TT_010_Noise_9.wav";
-
- //AMB_DARKMETAL +++++++++++++++++++++++++
-
- //loop
- set 655 "sound\amb\DM_Master\DM_001_Amb1.wav";
- //random SFX
- set 656 "sound\amb\DM_Master\DM_002_Noise_1.wav";
- set 657 "sound\amb\DM_Master\DM_003_Noise_2.wav";
- set 658 "sound\amb\DM_Master\DM_004_Noise_3.wav";
- set 659 "sound\amb\DM_Master\DM_005_Drop_1.wav";
- set 660 "sound\amb\DM_Master\DM_006_Noise_4.wav";
- set 661 "sound\amb\DM_Master\DM_007_Noise_5.wav";
- set 662 "sound\amb\DM_Master\DM_008_Noise_6.wav";
- set 663 "sound\amb\DM_Master\DM_009_Noise_7.wav";
- set 664 "sound\amb\DM_Master\DM_010_Noise_8.wav";
- set 665 "sound\amb\DM_Master\DM_011_Noise_9.wav";
-
- //AMB_MILITARYB +++++++++++++++++++++++++
-
- //loop
- set 670 "sound\amb\MB_Master\MB_001_Howling.wav";
- //random SFX
- set 671 "sound\amb\MB_Master\MB_002_Waffenhalle1.wav";
- set 672 "sound\amb\MB_Master\MB_003_Dekompression.wav";
- set 673 "sound\amb\MB_Master\MB_004_Waffenhalle3.wav";
- set 674 "sound\amb\MB_Master\MB_005_Dampf3.wav";
- set 675 "sound\amb\MB_Master\MB_006_AgressiveLaser.wav";
- set 676 "sound\amb\MB_Master\MB_007_LaserNoise1.wav";
- set 677 "sound\amb\MB_Master\MB_008_Waffenhalle4.wav";
- set 678 "sound\amb\MB_Master\MB_009_LaserNoise2.wav";
- set 679 "sound\amb\MB_Master\MB_010_LaserBewegung.wav";
-
-
- //AMB_SWAMPD +++++++++++++++++++++++++
-
- //loop
- set 680 "sound\amb\SD_Master\Amb01.wav";
- //random SFX
- set 681 "sound\amb\SD_Master\noise1.wav";
- set 682 "sound\amb\SD_Master\noise2.wav";
- set 683 "sound\amb\SD_Master\noise3.wav";
- set 684 "sound\amb\SD_Master\noise4.wav";
- set 685 "sound\amb\SD_Master\noise5.wav";
- set 686 "sound\amb\SD_Master\noise6.wav";
- set 687 "sound\amb\SD_Master\noise7.wav";
- set 688 "sound\amb\SD_Master\noise8.wav";
- set 689 "sound\amb\SD_Master\noise9.wav";
-
- //AMB_CANYOND +++++++++++++++++++++++++
-
- //loop
- set 690 "sound\amb\CC_Master\CC_001_Amb01.wav";
- //random SFX
- set 691 "sound\amb\CC_Master\CC_003_drop02.wav";
- set 692 "sound\amb\CC_Master\CC_004_machinenoise01.wav";
- set 693 "sound\amb\CC_Master\CC_005_machinenoise02.wav";
- set 694 "sound\amb\CC_Master\CC_006_scree02.wav";
- set 695 "sound\amb\CC_Master\CC_007_machinenoise03.wav";
- set 696 "sound\amb\CC_Master\CC_008_noise01.wav";
- set 697 "sound\amb\CC_Master\CC_009_scree01.wav";
- set 698 "sound\amb\CC_Master\CC_010_nosie02.wav";
- set 699 "sound\amb\CC_Master\CC_011_nosie03.wav";
-
- //AMB_DESERTD +++++++++++++++++++++++++
-
- //loop
- set 700 "sound\amb\DD_Master\DD_001_Amb01.wav";
- //random SFX
- set 701 "sound\amb\DD_Master\DD_002_noise01.wav";
- set 702 "sound\amb\DD_Master\DD_003_scree04.wav";
- set 703 "sound\amb\DD_Master\DD_004_noise02.wav";
- set 704 "sound\amb\DD_Master\DD_005_noise03.wav";
- set 705 "sound\amb\DD_Master\DD_006_noise04.wav";
- set 706 "sound\amb\DD_Master\DD_007_scree01.wav";
- set 707 "sound\amb\DD_Master\DD_008_noise05.wav";
- set 708 "sound\amb\DD_Master\DD_009_scree03.wav";
- set 709 "sound\amb\DD_Master\DD_010_scree02.wav";
-
- //AMB_OUTZONE +++++++++++++++++++++++++
-
- //loop
- set 710 "sound\amb\OZ_Master\OZ_001_Amb01.wav";
- //random SFX
- set 711 "sound\amb\OZ_Master\OZ_002_can01.wav";
- set 712 "sound\amb\OZ_Master\OZ_003_noise06.wav";
- set 713 "sound\amb\OZ_Master\OZ_004_atmo01.wav";
- set 714 "sound\amb\OZ_Master\OZ_005_firebig.wav";
- set 715 "sound\amb\OZ_Master\OZ_006_noise01.wav";
- set 716 "sound\amb\OZ_Master\OZ_007_noise02.wav";
- set 717 "sound\amb\OZ_Master\OZ_008_noise03.wav";
- set 718 "sound\amb\OZ_Master\OZ_009_noise04.wav";
- set 719 "sound\amb\OZ_Master\OZ_010_nosie05.wav";
-
- //AMB_CANYON +++++++++++++++++++++++++ Canyon
-
- //loop
- set 720 "sound\amb\CA_Master\CC_001_Amb01.wav";
- //random SFX
- set 721 "sound\amb\CA_Master\CC_003_Noise02.wav";
- set 722 "sound\amb\CA_Master\CC_004_shot01.wav";
- set 723 "sound\amb\CA_Master\CC_005_noise03.wav";
- set 724 "sound\amb\CA_Master\CC_006_noise04.wav";
- set 725 "sound\amb\CA_Master\CC_007_noise05.wav";
- set 726 "sound\amb\CA_Master\CC_008_scree01.wav";
- set 727 "sound\amb\CA_Master\CC_009_scree02.wav";
- set 728 "sound\amb\CA_Master\CC_010_blackbird.wav";
-
- //AMB_MILITARYD +++++++++++++++++++++++++ Military Dungeon
-
- //loop
- set 730 "sound\amb\MD_Master\MD_001_amb01.wav";
- //random SFX
- set 731 "sound\amb\MD_Master\MD_003_noise01.wav";
- set 732 "sound\amb\MD_Master\MD_004_alarm01.wav";
- set 733 "sound\amb\MD_Master\MD_005_noise03.wav";
- set 734 "sound\amb\MD_Master\MD_006_alarm_02.wav";
- set 735 "sound\amb\MD_Master\MD_008_machine01.wav";
- set 736 "sound\amb\MD_Master\MD_009_machine02.wav";
- set 737 "sound\amb\MD_Master\MD_010_machine03.wav";
- set 738 "sound\amb\MD_Master\MD_011_machine04.wav";
-
- //AMB_MINING +++++++++++++++++++++++++ Mining Facility
-
- //loop
- set 740 "sound\amb\MF_Master\MF_002_amb02.wav";
- //random SFX
- set 741 "sound\amb\MF_Master\MF_003_machine02.wav";
- set 742 "sound\amb\MF_Master\MF_004_machine01.wav";
- set 743 "sound\amb\MF_Master\MF_005_machine03.wav";
- set 744 "sound\amb\MF_Master\MF_006_noise05.wav";
- set 745 "sound\amb\MF_Master\MF_007_noise01.wav";
- set 746 "sound\amb\MF_Master\MF_008_noise02.wav";
- set 747 "sound\amb\MF_Master\MF_009_noise03.wav";
- set 748 "sound\amb\MF_Master\MF_010_noise04.wav";
-
- //AMB_SUBWAY +++++++++++++++++++++++++ Subway
-
- //loop
- set 750 "sound\amb\SW_Master\SW_001_Amb_1.wav";
- //random SFX
- set 751 "sound\amb\SW_Master\SW_004_noise_3.wav";
- set 752 "sound\amb\SW_Master\SW_006_noise5.wav";
- set 753 "sound\amb\SW_Master\SW_007_noise6.wav";
- set 754 "sound\amb\SW_Master\SW_008_noise7.wav";
- set 755 "sound\amb\SW_Master\SW_009_noise8.wav";
- set 756 "sound\amb\SW_Master\SW_010_noise9.wav";
- set 757 "sound\amb\SW_Master\SW_007_noise6.wav";
- set 758 "sound\amb\SW_Master\SW_007_noise6.wav";
-
- //AMB_TUTPLAZA +++++++++++++++++++ Tutorial_p5/6
-
- //Base= Canyon
- //random SFX
- set 761 "sound\vox\tutorial\E091.wav";
- set 762 "sound\vox\tutorial\E092.wav";
- set 763 "sound\vox\tutorial\E093.wav";
- set 764 "sound\vox\tutorial\E096.wav";
-
- set 765 "sound\vox\tutorial\E087.wav";
- set 766 "sound\vox\tutorial\E089.wav";
- set 767 "sound\vox\tutorial\E090.wav";
-
- set 768 "sound\vox\tutorial\E241.wav";
-
-
- //step sounds ###########################################################
- // 0 - 3 : walk , 4 - 7 : run, 8 - fall
- //dirt
- set 1000 "sound\step\dirt\step_dirt_01.wav";
- set 1001 "sound\step\dirt\step_dirt_02.wav";
- set 1002 "sound\step\dirt\step_dirt_03.wav";
- set 1003 "sound\step\dirt\step_dirt_04.wav";
- set 1004 "sound\step\dirt\step_dirt_01.wav";
- set 1005 "sound\step\dirt\step_dirt_02.wav";
- set 1006 "sound\step\dirt\step_dirt_03.wav";
- set 1007 "sound\step\dirt\step_dirt_04.wav";
- set 1008 "sound\step\dirt\step_dirt_land.wav";
-
- //metal
- set 1009 "sound\step\metal\step_metal_01.wav";
- set 1010 "sound\step\metal\step_metal_02.wav";
- set 1011 "sound\step\metal\step_metal_03.wav";
- set 1012 "sound\step\metal\step_metal_04.wav";
- set 1013 "sound\step\metal\step_metal_01.wav";
- set 1014 "sound\step\metal\step_metal_02.wav";
- set 1015 "sound\step\metal\step_metal_03.wav";
- set 1016 "sound\step\metal\step_metal_04.wav";
- set 1017 "sound\step\metal\step_metal_land.wav";
-
- //marble
- set 1018 "sound\step\marble\step_marb_01.wav";
- set 1019 "sound\step\marble\step_marb_02.wav";
- set 1020 "sound\step\marble\step_marb_03.wav";
- set 1021 "sound\step\marble\step_marb_04.wav";
- set 1022 "sound\step\marble\step_marb_01.wav";
- set 1023 "sound\step\marble\step_marb_02.wav";
- set 1024 "sound\step\marble\step_marb_03.wav";
- set 1025 "sound\step\marble\step_marb_04.wav";
- set 1026 "sound\step\marble\step_marb_land.wav";
-
- //wood
- set 1027 "sound\step\wood\step_wood_01.wav";
- set 1028 "sound\step\wood\step_wood_02.wav";
- set 1029 "sound\step\wood\step_wood_03.wav";
- set 1030 "sound\step\wood\step_wood_04.wav";
- set 1031 "sound\step\wood\step_wood_01.wav";
- set 1032 "sound\step\wood\step_wood_02.wav";
- set 1033 "sound\step\wood\step_wood_03.wav";
- set 1034 "sound\step\wood\step_wood_04.wav";
- set 1035 "sound\step\wood\step_wood_land.wav";
-
- //water
- set 1036 "sound\step\water\step_water_01.wav";
- set 1037 "sound\step\water\step_water_02.wav";
- set 1038 "sound\step\water\step_water_03.wav";
- set 1039 "sound\step\water\step_water_04.wav";
- set 1040 "sound\step\water\step_water_01.wav";
- set 1041 "sound\step\water\step_water_02.wav";
- set 1042 "sound\step\water\step_water_03.wav";
- set 1043 "sound\step\water\step_water_04.wav";
- set 1044 "sound\step\water\step_water_land.wav";
-
- //underwater
- set 1045 "sound\step\underwater\under_water_move_01.wav";
- set 1046 "sound\step\underwater\under_water_move_02.wav";
- set 1047 "sound\step\underwater\under_water_move_03.wav";
- set 1048 "sound\step\underwater\under_water_move_04.wav";
- set 1049 "sound\step\underwater\under_water_move_01.wav";
- set 1050 "sound\step\underwater\under_water_move_02.wav";
- set 1051 "sound\step\underwater\under_water_move_03.wav";
- set 1052 "sound\step\underwater\under_water_move_04.wav";
- set 1053 "sound\step\underwater\under_water_move_04.wav";
-
- //ladder
- set 1054 "sound\step\ladder\step_ladder_01.wav";
- set 1055 "sound\step\ladder\step_ladder_02.wav";
- set 1056 "sound\step\ladder\step_ladder_03.wav";
- set 1057 "sound\step\ladder\step_ladder_04.wav";
- set 1058 "sound\step\ladder\step_ladder_01.wav";
- set 1059 "sound\step\ladder\step_ladder_02.wav";
- set 1060 "sound\step\ladder\step_ladder_03.wav";
- set 1061 "sound\step\ladder\step_ladder_04.wav";
- set 1062 "sound\step\ladder\step_ladder_04.wav";
-
-
-
- //2
- [LOP]
-
- // ###########################################################
-
-
- set 0 "sound\amb\singles\computer\computer1.wav";
- set 1 "sound\amb\singles\computer\computer2.wav";
- set 2 "sound\amb\singles\computer\computer3.wav";
- set 3 "sound\amb\singles\fire\fire_big.wav";
- set 4 "sound\amb\singles\hum\generator03.wav";
- set 5 "sound\amb\singles\atmosphere\rain-heavy.wav";
- set 6 "sound\amb\singles\npc\typing1.wav";
- set 7 "sound\amb\singles\liquid\acid1.wav";
- set 8 "sound\amb\singles\computer\futurcomp01.wav";
- set 9 "sound\amb\singles\computer\futurcomp02.wav";
- set 10 "sound\amb\singles\computer\futurcomp03.wav";
-
- set 14 "sound\amb\singles\liquid\underwater1.wav";
-
- set 15 "sound\amb\singles\hum\cityhum3.wav";
- set 17 "sound\amb\singles\hum\cityHum.wav";
-
- set 16 "sound\amb\singles\hum\lighthum.wav";
- set 18 "sound\amb\singles\hum\generator01.wav";
- set 19 "sound\amb\singles\hum\generator02.wav";
-
- set 20 "sound\amb\singles\steam\gasleak3.wav";
-
- set 21 "sound\amb\singles\hum\labHumpulseloop1.wav";
- set 22 "sound\amb\singles\hum\labHumpulseloop2.wav";
- set 23 "sound\amb\singles\atmosphere\wind1.wav";
-
- set 24 "sound\samples\sample-loop3-rep.wav";
- set 25 "sound\samples\sample-loop4-rep.wav";
- set 26 "sound\samples\sample-loop5-rep.wav";
- set 27 "sound\samples\sample-loop2-rep.wav";
-
- set 28 "sound\amb\singles\hum\indusHumloop.wav";
- set 29 "sound\amb\singles\steam\gasleak3.wav";
-
- set 30 "sound\amb\singles\hum\slighthum2.wav";
-
- set 31 "sound\amb\singles\atmosphere\waterloop.wav";
- set 32 "sound\amb\singles\atmosphere\waterloop.wav";
- set 33 "sound\amb\singles\atmosphere\under_waterloop.wav";
- set 34 "sound\amb\singles\atmosphere\ocean.wav";
-
- set 35 "sound\amb\singles\computer\holoshields_v1.wav";
- set 36 "sound\amb\singles\computer\holoshields_v2.wav";
- set 37 "sound\amb\singles\computer\holoshields_v3.wav";
-
- set 40 "sound\amb\PP_Master\PP_001_loop1in.wav";
- set 41 "sound\amb\PP_Master\PP_002_loop1out.wav";
- set 42 "sound\amb\PP_Master\PP_003_loop2in.wav";
- set 43 "sound\amb\PP_Master\PP_004_loop2out.wav";
- set 44 "sound\amb\PP_Master\PP_007_loop4in.wav";
- set 45 "sound\amb\PP_Master\PP_008_loop4out.wav";
- set 46 "sound\amb\PP_Master\PP_010_loop5out.wav";
- set 47 "sound\amb\PP_Master\PP_funk1_indoor.wav";
- set 48 "sound\amb\PP_Master\PP_funk1_outdoor.wav";
- set 49 "sound\amb\PP_Master\PP_HipHop_indoor.wav";
- set 50 "sound\amb\PP_Master\PP_HipHop_outdoor.wav";
- set 51 "sound\amb\PP_Master\PP_house_indoor1.wav";
- set 52 "sound\amb\PP_Master\PP_house_outdoor1.wav";
-
- set 60 "sound\amb\singles\atmosphere\ocean.wav";
-
- set 61 "sound\amb\singles\computer\cashbox02.wav";
- set 62 "sound\amb\singles\computer\cashbox03.wav";
- set 63 "sound\amb\singles\computer\cashbox04.wav";
- set 64 "sound\amb\singles\computer\cashbox05.wav";
-
- set 65 "sound\amb\singles\backround\office_amb_01.wav";
-
- set 66 "sound\amb\singles\hum\fan_big_1.wav";
- set 67 "sound\amb\singles\hum\fan_small_1.wav";
-
-
-
-
- //3
- [VOX]
- set 0 "sound\Stille.wav";
- set 1 "sound\weapon_sfx\damage\hit_02.wav";
-
- set 6 "sound\VOX\player\heart.wav";
-
-
-
- //soundgruppen fuer player/npc character
-
- //cop sounds
- set 200 "sound\VOX\COP\copchange1-Rep.wav";
- set 201 "sound\VOX\COP\copchange2-Rep.wav";
- set 202 "sound\VOX\COP\copchange3-Rep.wav";
- set 203 "sound\VOX\COP\copchange4-Rep.wav";
- set 204 "sound\VOX\COP\copcombat1-Rep.wav";
- set 205 "sound\VOX\COP\copdeath1-Rep.wav";
- set 206 "sound\VOX\COP\copdeath2-Rep.wav";
- set 207 "sound\VOX\COP\copidle1-Rep.wav";
- set 208 "sound\VOX\COP\copidle2-Rep.wav";
- set 209 "sound\VOX\COP\copidle3-Rep.wav";
- set 210 "sound\VOX\COP\copidle4-Rep.wav";
- set 211 "sound\VOX\COP\copkill1-Rep.wav";
- set 212 "sound\VOX\COP\copkill2-Rep.wav";
- set 213 "sound\VOX\COP\copkill3-Rep.wav";
- set 214 "sound\VOX\COP\coplost1-Rep.wav";
- set 215 "sound\VOX\COP\copsearch1-Rep.wav";
- set 216 "sound\VOX\COP\copsearch2-Rep.wav";
- set 217 "sound\VOX\COP\copsearch3-Rep.wav";
- set 218 "sound\VOX\COP\copwarning1-Rep.wav";
- set 219 "sound\VOX\COP\copwarning21-Rep.wav";
- set 220 "sound\VOX\COP\copwarning22-Rep.wav";
-
- //900 - 1000 : mutants
-
- //mutant 1
- set 900 "sound\enemies\mutants\bark\bark_small_05.wav";
- set 901 "sound\enemies\mutants\die\die_small_01.wav";
- set 902 "sound\enemies\mutants\idle\idle_small_01.wav";
- set 903 "sound\enemies\mutants\idle\idle_small_02.wav";
-
- //mutant 1b
- set 910 "sound\enemies\mutants\bark\bark_small_06.wav";
- set 911 "sound\enemies\mutants\die\die_small_06.wav";
- set 912 "sound\enemies\mutants\idle\idle_small_03.wav";
- set 913 "sound\enemies\mutants\idle\idle_small_04.wav";
-
- //mutant 2
- set 920 "sound\enemies\mutants\bark\bark_small_01.wav";
- set 921 "sound\enemies\mutants\die\die_small_04.wav";
- set 922 "sound\enemies\mutants\idle\idle_small_06.wav";
- set 923 "sound\enemies\mutants\idle\idle_small_02.wav";
-
- //mutant 2b
- set 930 "sound\enemies\mutants\bark\bark_small_09.wav";
- set 931 "sound\enemies\mutants\die\die_small_05.wav";
- set 932 "sound\enemies\mutants\idle\idle_small_06.wav";
- set 933 "sound\enemies\mutants\idle\idle_small_02.wav";
-
- //Agressor 1
- set 940 "sound\enemies\mutants\bark\bark_big_02.wav";
- set 941 "sound\enemies\mutants\die\die_big_06.wav";
- set 942 "sound\enemies\mutants\idle\idle_big_05.wav";
- set 943 "sound\enemies\mutants\idle\idle_big_09.wav";
-
- //Agressor 1b
- set 950 "sound\enemies\mutants\bark\bark_big_04.wav";
- set 951 "sound\enemies\mutants\die\die_big_06.wav";
- set 952 "sound\enemies\mutants\idle\idle_big_05.wav";
- set 953 "sound\enemies\mutants\idle\idle_big_09.wav";
-
- //giant
- set 960 "sound\enemies\mutants\bark\bark_big_03.wav";
- set 961 "sound\enemies\mutants\die\die_big_04.wav";
- set 962 "sound\enemies\mutants\idle\idle_big_01.wav";
- set 963 "sound\enemies\mutants\idle\idle_big_03.wav";
-
- //PSI mutant
- set 970 "sound\enemies\mutants\bark\bark_small_05.wav";
- set 971 "sound\enemies\mutants\die\die_small_01.wav";
- set 972 "sound\enemies\mutants\idle\idle_small_08.wav";
- set 973 "sound\enemies\mutants\idle\idle_small_09.wav";
-
- //Psi Spider 1
- set 980 "sound\enemies\mutants\bark\bark_big_04.wav";
- set 981 "sound\enemies\mutants\die\die_big_03.wav";
- set 982 "sound\enemies\mutants\idle\idle_big_05.wav";
- set 983 "sound\enemies\mutants\idle\idle_big_09.wav";
-
- //Psi Spider 1b
- set 990 "sound\enemies\mutants\bark\bark_big_03.wav";
- set 991 "sound\enemies\mutants\die\die_big_04.wav";
- set 992 "sound\enemies\mutants\idle\idle_big_01.wav";
- set 993 "sound\enemies\mutants\idle\idle_big_03.wav";
-
-
-
-
-
- //1000 - 1100 : enemies
-
- //doberman
- set 1000 "sound\enemies\doberman\attack1.wav";
- set 1001 "sound\enemies\doberman\attack2.wav";
- set 1002 "sound\enemies\doberman\bark.wav";
- set 1003 "sound\enemies\doberman\die.wav";
- set 1004 "sound\enemies\doberman\idle1.wav";
- set 1005 "sound\enemies\doberman\idle2.wav";
-
- //wolf
- set 1010 "sound\enemies\wolf\attack1.wav";
- set 1011 "sound\enemies\wolf\attack2.wav";
- set 1012 "sound\enemies\wolf\bark.wav";
- set 1013 "sound\enemies\wolf\die.wav";
- set 1014 "sound\enemies\wolf\idle1.wav";
- set 1015 "sound\enemies\wolf\idle2.wav";
- set 1016 "sound\enemies\wolf\die3.wav";
-
- //bat
- set 1020 "sound\enemies\bat\attack1.wav";
- set 1021 "sound\enemies\bat\attack2.wav";
- set 1022 "sound\enemies\bat\bark.wav";
- set 1023 "sound\enemies\bat\die.wav";
- set 1024 "sound\enemies\bat\idle1.wav";
- set 1025 "sound\enemies\bat\idle2.wav";
-
- //lizard brown
- set 1030 "sound\enemies\lizard_brown\attack1.wav";
- set 1031 "sound\enemies\lizard_brown\attack2.wav";
- set 1032 "sound\enemies\lizard_brown\bark.wav";
- set 1033 "sound\enemies\lizard_brown\die.wav";
- set 1034 "sound\enemies\lizard_brown\idle1.wav";
- set 1035 "sound\enemies\lizard_brown\idle2.wav";
-
- //lizard green
- set 1040 "sound\enemies\lizard_green\attack1.wav";
- set 1041 "sound\enemies\lizard_green\attack2.wav";
- set 1042 "sound\enemies\lizard_green\bark.wav";
- set 1043 "sound\enemies\lizard_green\die.wav";
- set 1044 "sound\enemies\lizard_green\idle1.wav";
- set 1045 "sound\enemies\lizard_green\idle2.wav";
-
- //plant
- set 1050 "sound\enemies\plant\attack1.wav";
- set 1051 "sound\enemies\plant\attack2.wav";
- set 1052 "sound\enemies\plant\bark.wav";
- set 1053 "sound\enemies\plant\die.wav";
- set 1054 "sound\enemies\plant\idle1.wav";
- set 1055 "sound\enemies\plant\idle2.wav";
-
- //scorpion_big
- set 1060 "sound\enemies\scorpion_big\attack1.wav";
- set 1061 "sound\enemies\scorpion_big\attack2.wav";
- set 1062 "sound\enemies\scorpion_big\bark.wav";
- set 1063 "sound\enemies\scorpion_big\die.wav";
- set 1064 "sound\enemies\scorpion_big\idle1.wav";
- set 1065 "sound\enemies\scorpion_big\idle2.wav";
-
- //scorpion_small
- set 1070 "sound\enemies\scorpion_small\attack1.wav";
- set 1071 "sound\enemies\scorpion_small\attack2.wav";
- set 1072 "sound\enemies\scorpion_small\bark.wav";
- set 1073 "sound\enemies\scorpion_small\die.wav";
- set 1074 "sound\enemies\scorpion_small\idle1.wav";
- set 1075 "sound\enemies\scorpion_small\idle3.wav";
-
- //spider_big
- set 1080 "sound\enemies\spider_big\attack1.wav";
- set 1081 "sound\enemies\spider_big\attack2.wav";
- set 1082 "sound\enemies\spider_big\bark.wav";
- set 1083 "sound\enemies\spider_big\die.wav";
- set 1084 "sound\enemies\spider_big\idle1.wav";
- set 1085 "sound\enemies\spider_big\idle2.wav";
-
- //spider_small
- set 1090 "sound\enemies\spider_small\attack1.wav";
- set 1091 "sound\enemies\spider_small\attack2.wav";
- set 1092 "sound\enemies\spider_small\bark.wav";
- set 1093 "sound\enemies\spider_small\die.wav";
- set 1094 "sound\enemies\spider_small\idle1.wav";
- set 1095 "sound\enemies\spider_small\idle2.wav";
-
- //dragonfly
- set 1100 "sound\enemies\dragonfly\attack1.wav";
- set 1101 "sound\enemies\dragonfly\attack2.wav";
- set 1102 "sound\enemies\dragonfly\fly_loop.wav";
- set 1103 "sound\enemies\dragonfly\die.wav";
- set 1104 "sound\enemies\dragonfly\idle1.wav";
- set 1105 "sound\enemies\dragonfly\idle2.wav";
-
- //dragon reptile
- set 1110 "sound\enemies\reptile\attack1.wav";
- set 1111 "sound\enemies\reptile\attack2.wav";
- set 1112 "sound\enemies\reptile\bark.wav";
- set 1113 "sound\enemies\reptile\die.wav";
- set 1114 "sound\enemies\reptile\idle1.wav";
- set 1115 "sound\enemies\reptile\idle2.wav";
-
- //dragon snake
- set 1120 "sound\enemies\snake\attack1.wav";
- set 1121 "sound\enemies\snake\attack2.wav";
- set 1122 "sound\enemies\snake\bark.wav";
- set 1123 "sound\enemies\snake\die.wav";
- set 1124 "sound\enemies\snake\idle1.wav";
- set 1125 "sound\enemies\snake\idle2.wav";
-
- //batmutant
- set 1130 "sound\enemies\batmutant\attack1.wav";
- set 1131 "sound\enemies\batmutant\attack2.wav";
- set 1132 "sound\enemies\batmutant\bark.wav";
- set 1133 "sound\enemies\batmutant\die.wav";
- set 1134 "sound\enemies\batmutant\idle1.wav";
- set 1135 "sound\enemies\batmutant\idle2.wav";
- set 1136 "sound\enemies\batmutant\FIREBALL_SHOT.wav";
- set 1137 "sound\enemies\batmutant\LOADSHOT.wav";
-
- //flyingsnail
- set 1140 "sound\enemies\flyingsnail\attack1.wav";
- set 1141 "sound\enemies\flyingsnail\attack2.wav";
- set 1142 "sound\enemies\flyingsnail\bark.wav";
- set 1143 "sound\enemies\flyingsnail\die.wav";
- set 1144 "sound\enemies\flyingsnail\idle1.wav";
- set 1145 "sound\enemies\flyingsnail\idle2.wav";
-
- //mech1 (spidermech)
- set 1150 "sound\enemies\mech1\oattack_singleshot.wav";
- set 1151 "sound\enemies\mech1\uattack_singleshot.wav";
- set 1152 "sound\enemies\mech1\bark.wav";
- set 1153 "sound\enemies\mech1\die.wav";
- set 1154 "sound\enemies\mech1\idle1.wav";
- set 1155 "sound\enemies\mech1\idle2.wav";
-
- //mutantrat
- set 1160 "sound\enemies\mutantrat\attack1.wav";
- set 1161 "sound\enemies\mutantrat\bark.wav";
- set 1162 "sound\enemies\mutantrat\die.wav";
- set 1163 "sound\enemies\mutantrat\idle1.wav";
- set 1164 "sound\enemies\mutantrat\idle2.wav";
-
- //robot
- set 1170 "sound\enemies\robot\ATTACK_GRANADE.wav";
- set 1171 "sound\enemies\robot\bark.wav";
- set 1172 "sound\enemies\robot\die.wav";
- set 1173 "sound\enemies\robot\idle1.wav";
- set 1174 "sound\enemies\robot\idle2.wav";
-
- //spiderbot
- set 1180 "sound\enemies\spiderbot\attack_singleshot.wav";
- set 1181 "sound\enemies\spiderbot\bark.wav";
- set 1182 "sound\enemies\spiderbot\die.wav";
- set 1183 "sound\enemies\spiderbot\idle1.wav";
- set 1184 "sound\enemies\spiderbot\idle2.wav";
-
- //dragon snake
- set 1190 "sound\enemies\snake\attack1.wav";
- set 1191 "sound\enemies\snake\attack2.wav";
- set 1192 "sound\enemies\snake\bark.wav";
- set 1193 "sound\enemies\snake\die.wav";
- set 1194 "sound\enemies\snake\idle1.wav";
- set 1195 "sound\enemies\snake\idle2.wav";
-
- //camelmutant
- set 1200 "sound\enemies\camelmutant\attack1.wav";
- set 1201 "sound\enemies\camelmutant\attack2.wav";
- set 1202 "sound\enemies\camelmutant\bark.wav";
- set 1203 "sound\enemies\camelmutant\die.wav";
- set 1204 "sound\enemies\camelmutant\idle1.wav";
- set 1205 "sound\enemies\camelmutant\idle2.wav";
- set 1206 "sound\enemies\camelmutant\idle3.wav";
-
- //mutantcow
- set 1210 "sound\enemies\camelmutant\attack1.wav";
- set 1211 "sound\enemies\camelmutant\attack2.wav";
- set 1212 "sound\enemies\camelmutant\bark.wav";
- set 1213 "sound\enemies\camelmutant\die.wav";
- set 1214 "sound\enemies\camelmutant\idle1.wav";
- set 1215 "sound\enemies\camelmutant\idle2.wav";
- set 1216 "sound\enemies\camelmutant\idle3.wav";
-
- //tutorial sounds
- set 2010 "sound\vox\tutorial\E001.wav";
- //set 2015 "sound\vox\tutorial\E002.wav";
- set 2020 "sound\vox\tutorial\E003.wav";
- set 2021 "sound\vox\tutorial\E003a.wav";
- set 2025 "sound\vox\tutorial\E004.wav";
- set 2030 "sound\vox\tutorial\E005.wav";
- set 2035 "sound\vox\tutorial\E006.wav";
- set 2040 "sound\vox\tutorial\E007.wav";
- set 2045 "sound\vox\tutorial\E008.wav";
- set 2050 "sound\vox\tutorial\E009.wav";
- set 2055 "sound\vox\tutorial\E010.wav";
- set 2060 "sound\vox\tutorial\E011.wav";
- set 2070 "sound\vox\tutorial\E012.wav";
- set 2075 "sound\vox\tutorial\E013.wav";
- set 2080 "sound\vox\tutorial\E014.wav";
- set 2120 "sound\vox\tutorial\E022.wav";
- set 2155 "sound\vox\tutorial\E029.wav";
- set 2160 "sound\vox\tutorial\E030.wav";
- set 2165 "sound\vox\tutorial\E031.wav";
- set 2170 "sound\vox\tutorial\E032.wav";
- set 2175 "sound\vox\tutorial\E033.wav";
- set 2180 "sound\vox\tutorial\E034.wav";
- set 2185 "sound\vox\tutorial\E035.wav";
- set 2190 "sound\vox\tutorial\E036.wav";
- set 2195 "sound\vox\tutorial\E037.wav";
- set 2200 "sound\vox\tutorial\E045.wav";
- set 2205 "sound\vox\tutorial\E072.wav";
-
-
-
- //Tutorial Dialog Samples
- set 3015 "sound\VOX\tutorial\E015.wav";
- set 3016 "sound\VOX\tutorial\E016.wav";
- set 3017 "sound\VOX\tutorial\E017.wav";
- set 3018 "sound\VOX\tutorial\E018.wav";
- set 3019 "sound\VOX\tutorial\E019.wav";
- set 3020 "sound\VOX\tutorial\E020.wav";
- set 3021 "sound\VOX\tutorial\E021.wav";
- set 3022 "sound\VOX\tutorial\E022.wav";
- set 3023 "sound\VOX\tutorial\E023.wav";
- set 3024 "sound\VOX\tutorial\E024.wav";
- set 3025 "sound\VOX\tutorial\E025.wav";
- set 3026 "sound\VOX\tutorial\E026.wav";
- set 3027 "sound\VOX\tutorial\E027.wav";
- set 3028 "sound\VOX\tutorial\E028.wav";
- set 3029 "sound\VOX\tutorial\E029.wav";
-
- set 3038 "sound\VOX\tutorial\E038.wav";
- set 3039 "sound\VOX\tutorial\E039.wav";
- set 3040 "sound\VOX\tutorial\E040.wav";
- set 3041 "sound\VOX\tutorial\E041.wav";
- set 3042 "sound\VOX\tutorial\E042.wav";
- set 3043 "sound\VOX\tutorial\E043.wav";
- set 3044 "sound\VOX\tutorial\e044.wav";
- set 3046 "sound\VOX\tutorial\E046.wav";
- set 3047 "sound\VOX\tutorial\E047.wav";
- set 3048 "sound\VOX\tutorial\E048.wav";
- set 3049 "sound\VOX\tutorial\E049.wav";
- set 3050 "sound\VOX\tutorial\E050.wav";
- set 3051 "sound\VOX\tutorial\E051.wav";
- set 3052 "sound\VOX\tutorial\E052.wav";
- set 3053 "sound\VOX\tutorial\E053.wav";
- set 3054 "sound\VOX\tutorial\E054.wav";
- set 3055 "sound\VOX\tutorial\E055.wav";
- set 3056 "sound\VOX\tutorial\E056.wav";
- set 3057 "sound\VOX\tutorial\E057.wav";
- set 3058 "sound\VOX\tutorial\E058.wav";
- set 3059 "sound\VOX\tutorial\E059.wav";
- set 3060 "sound\VOX\tutorial\E060.wav";
- set 3061 "sound\VOX\tutorial\E061.wav";
- set 3062 "sound\VOX\tutorial\E062.wav";
- set 3063 "sound\VOX\tutorial\E063.wav";
- set 3064 "sound\VOX\tutorial\E064.wav";
- set 3065 "sound\VOX\tutorial\E065.wav";
- set 3066 "sound\VOX\tutorial\E066.wav";
- set 3067 "sound\VOX\tutorial\E067.wav";
- set 3068 "sound\VOX\tutorial\E068.wav";
- set 3069 "sound\VOX\tutorial\E069.wav";
- set 3070 "sound\VOX\tutorial\E070.wav";
- set 3071 "sound\VOX\tutorial\E071.wav";
-
- set 3073 "sound\VOX\tutorial\E073.wav";
- set 3074 "sound\VOX\tutorial\E074.wav";
- set 3075 "sound\VOX\tutorial\E075.wav";
- set 3076 "sound\VOX\tutorial\E076.wav";
- set 3077 "sound\VOX\tutorial\E077.wav";
- set 3078 "sound\VOX\tutorial\E078.wav";
- set 3079 "sound\VOX\tutorial\E079.wav";
- set 3080 "sound\VOX\tutorial\E080.wav";
- set 3081 "sound\VOX\tutorial\E081.wav";
- set 3082 "sound\VOX\tutorial\E082.wav";
- set 3083 "sound\VOX\tutorial\E083.wav";
- set 3084 "sound\VOX\tutorial\E084.wav";
- set 3085 "sound\VOX\tutorial\E085.wav";
- set 3086 "sound\VOX\tutorial\E086.wav";
- set 3087 "sound\VOX\tutorial\E087A.wav";
- set 3088 "sound\VOX\tutorial\E087B.wav";
-
- set 3090 "sound\VOX\tutorial\E046A.wav";
- set 3091 "sound\VOX\tutorial\E046B.wav";
-
-
-
-
-
- //4
- [LVL]
- set 1 "sound\LVL\buttons\actbutton3.wav";
- set 2 "sound\LVL\buttons\actbutton4.wav";
- set 4 "sound\lvl\steam\steamburst2.wav";
-
- //door sounds
- set 30 "sound\lvl\doors\dr1-open-rep.wav";
- set 31 "sound\lvl\doors\dr1-close-rep.wav";
- set 32 "sound\LVL\doors\access1.wav";
- set 33 "sound\lvl\doors\bgdr2-close-rep.wav";
- set 34 "sound\LVL\doors\dr3-open-rep.wav";
- set 35 "sound\LVL\doors\dr3-close-rep.wav";
-
- set 36 "sound\lvl\doors\htechDoorfstbigswing.wav";
- set 37 "sound\lvl\doors\htechDoorfstnormswing.wav";
- set 38 "sound\LVL\doors\htechDoornormswing.wav";
- set 39 "sound\lvl\doors\rustyDoorbgswing.wav";
- set 40 "sound\LVL\doors\rustyDoornormslide.wav";
- set 41 "sound\LVL\doors\rustyDoornormswing.wav";
- set 42 "sound\LVL\doors\basicDoorbgswing.wav";
- set 43 "sound\LVL\doors\htechDoornrmslide.wav";
-
- //thunder
- set 80 "sound\amb\singles\atmosphere\thunder1.wav";
- set 81 "sound\amb\singles\atmosphere\thunder2.wav";
-
- //ubahn fahrsound
- set 90 "sound\amb\singles\hum\elechum1.wav";
-
- //Hebeltⁿr OPEN
- set 100 "sound\LVL\doors\x1.wav";
-
- //5
- [FIR]
- set 0 "sound\Weapon_SFX\shots\pistol-fire2.wav";
- set 1 "sound\Weapon_SFX\shots\pistol-fire1.wav";
- set 2 "sound\weapon_SFX\shots\gps_raygun_attack.wav";
- set 3 "sound\weapon_SFX\shots\freezer_shot01.wav";
- set 4 "sound\Weapon_SFX\shots\fusiongun_attack1.wav";
- set 5 "sound\Weapon_SFX\shots\pump_gun.wav";
- set 6 "sound\Weapon_SFX\shots\grenade_shoot.wav";
- set 7 "sound\Weapon_SFX\shots\trashgrenade_shoot.wav";
- set 8 "sound\Weapon_SFX\shots\laser_sword attack1.wav";
- set 9 "sound\Weapon_SFX\shots\laser_sword attack2.wav";
- set 10 "sound\weapon_SFX\shots\FIST-SWING.wav";
-
- set 11 "sound\weapon_SFX\shots\plasma-SHOOT-REP.wav";
- set 12 "sound\weapon_SFX\shots\bazooka_shot01.wav";
-
- set 13 "sound\weapon_SFX\shots\CROSSBOW-fire.wav";
- set 14 "sound\weapon_SFX\shots\CROSSBOW-ZOOM.wav";
-
- set 15 "sound\weapon_SFX\shots\grenadeThrower_attack01.wav";
- set 16 "sound\weapon_SFX\shots\bounce.wav";
- set 17 "sound\weapon_SFX\shots\lasergun-shoot-rep.wav";
- set 18 "sound\weapon_SFX\shots\laserrifle-shoot-rep.wav";
- set 19 "sound\weapon_SFX\mine\mine-lay-rep.wav";
-
- set 20 "sound\weapon_SFX\mine\activate.wav";
- set 21 "sound\weapon_SFX\shots\Baseball_hit_1.wav";
- set 22 "sound\weapon_SFX\shots\knife_hit1.wav";
- set 23 "sound\weapon_SFX\shots\flamer_attack1.wav";
- set 24 "sound\weapon_SFX\shots\rifle_attack3.wav";
- set 25 "sound\weapon_SFX\shots\knifebig_hit1.wav";
- set 26 "sound\weapon_SFX\shots\assault_rifle_attack1_v2.wav";
- set 27 "sound\weapon_SFX\shots\knifebig_hit1.wav";
-
- set 28 "sound\weapon_SFX\shots\gattlin_attack_start.wav";
- set 29 "sound\weapon_SFX\shots\gattlin_attack_loop.wav";
- set 30 "sound\weapon_SFX\shots\gattlin_attack_end.wav";
-
- set 31 "sound\amb\singles\electric\elec_spk1.wav";
-
- set 32 "sound\weapon_SFX\shots\plasam_rifle_attack_v2.wav";
- set 33 "sound\weapon_SFX\shots\submaschinegun_v2.wav";
-
-
- //Psi Load
- set 98 "sound\Weapon_SFX\psi\psi.wav";
- //Psi fail
- set 99 "sound\Weapon_SFX\psi\psifail.wav";
-
- set 100 "sound\Weapon_SFX\shots\silencer-shoot-rep.wav";
-
- //PSI sounds
- //energy bolt
- set 101 "sound\amb\singles\electric\elec_spk1.wav";
- //heal"
- set 102 "sound\amb\singles\hum\labHumpulseloop.wav";
- //lightning bolt"
- set 103 "sound\amb\singles\electric\elec_explo.wav";
- //stun bolt"
-
- //firelance"
- set 104 "sound\amb\singles\fire\fireGassmalltube.wav";
- //deflector"
- set 105 "sound\amb\singles\hum\startReactorglow.wav";
- //resurrection"
- //character scan"
- //light"
- //cloak"
- //float"
- //heal group"
- //deflect group"
- //energy group"
- //lightning group"
- //shockwave"
- //psi attack"
- //poison field"
- //stun field"
- //earthquake"
- //meteorstorm"
- //fire field"
-
-
-
-
-
-
-
-
- //dryfire
- set 200 "sound\Weapon_SFX\shots\pistol-noammo1.wav";
- set 201 "sound\Weapon_SFX\shots\pumpgun-dryfire.wav";
- set 202 "sound\Weapon_SFX\shots\crossbow-Noammo.wav";
-
-
- //6
- [HIT]
- set 0 "sound\Weapon_SFX\bullet\bullet-hitdirt1.wav";
- set 1 "sound\Weapon_SFX\bullet\bullet-hitdirt2.wav";
- set 2 "sound\Weapon_SFX\bullet\bullet-hitstone1.wav";
-
- set 3 "sound\Weapon_SFX\damage\explosion_3.wav";
- set 4 "sound\Weapon_SFX\shots\fusiongun_hit_02.wav";
- set 5 "sound\Weapon_SFX\damage\explosion_1.wav";
-
-
- set 6 "sound\weapon_SFX\damage\hit_01.wav";
- set 7 "sound\weapon_SFX\damage\hit_02.wav";
- set 8 "sound\weapon_SFX\damage\bat-hitperson1.wav";
- set 9 "sound\weapon_SFX\damage\bat-hitperson2.wav";
- set 10 "sound\weapon_SFX\shots\CROSSBOW-hitwall.wav";
- set 11 "sound\weapon_SFX\shots\CROSSBOW-hit.wav";
- set 12 "sound\weapon_SFX\shots\knife-hit1.wav";
- set 13 "sound\weapon_SFX\shots\knife-hit1.wav";
- set 14 "sound\weapon_SFX\damage\flamer-hit.wav";
- //set 15 "sound\Weapon_SFX\mine\lasermine-hit.wav";
- set 16 "sound\SFX\splatter\sfx-splatter1-rep.wav";
- set 17 "sound\weapon_SFX\shots\bigknife-hit1.wav";
- set 18 "sound\weapon_SFX\shots\bigknife-hit1.wav";
-
- //damages (soundindex of damage.def / the soundindex+1 of damage.def is the variation)
-
- //lasersword
- set 90 "sound\Weapon_SFX\shots\laser_sword_hit01.wav";
- set 91 "sound\Weapon_SFX\shots\laser_sword_hit01.wav";
- //faust
- set 95 "sound\Weapon_SFX\damage\hit_02.wav";
- set 96 "sound\Weapon_SFX\damage\hit_01.wav";
- //pistol
- set 100 "sound\Weapon_SFX\damage\piercing1.wav";
- set 101 "sound\Weapon_SFX\damage\piercing2.wav";
- //shotgun
- set 120 "sound\Weapon_SFX\damage\piercing1.wav";
- set 121 "sound\Weapon_SFX\damage\piercing2.wav";
- //ass. rifle
- set 140 "sound\Weapon_SFX\damage\piercing1.wav";
- set 141 "sound\Weapon_SFX\damage\piercing2.wav";
- //rocket
- set 160 "sound\Weapon_SFX\damage\force1.wav";
- set 161 "sound\Weapon_SFX\damage\force2.wav";
- //arrow
- set 180 "sound\Weapon_SFX\damage\arrow1.wav";
- set 181 "sound\Weapon_SFX\damage\arrow1.wav";
- //fusion
- set 200 "sound\Weapon_SFX\shots\fusiongun_hit_01.wav";
- set 201 "sound\Weapon_SFX\shots\fusiongun_hit_02.wav";
- //granade
- set 220 "sound\Weapon_SFX\damage\force1.wav";
- set 221 "sound\Weapon_SFX\damage\force2.wav";
- //laser
- //set 240 "sound\Weapon_SFX\damage\.wav";
- //set 241 "sound\Weapon_SFX\damage\.wav";
- //flamer
- set 260 "sound\Weapon_SFX\damage\flamer-hit.wav";
- set 261 "sound\Weapon_SFX\damage\flamer-hit.wav";
- //freezer
- //set 280 "sound\Weapon_SFX\damage\.wav";
- //set 281 "sound\Weapon_SFX\damage\.wav";
- //raygun
- //set 300 "sound\Weapon_SFX\damage\.wav";
- //set 301 "sound\Weapon_SFX\damage\.wav";
- //knife
- set 320 "sound\Weapon_SFX\damage\knife-hit1.wav";
- set 321 "sound\Weapon_SFX\damage\knife-hit2.wav";
- //big meelee
- set 340 "sound\Weapon_SFX\damage\hit_02.wav";
- set 341 "sound\Weapon_SFX\damage\hit_01.wav";
- //plasma
- //set 360 "sound\Weapon_SFX\damage\.wav";
- //set 361 "sound\Weapon_SFX\damage\.wav";
-
- set 400 "sound\amb\singles\electric\elec_spk1.wav";
-
-